The idea for MIXR came to me when I was starting to become interested in mixology. As I explored the hobby, I began to recognize certain challenges. Challenges that I believed could be best tackled with a digital solution.
I designed MIXR as an application for a wide variety of users with any level of interest in mixology. It doesn't matter if it's a casual cocktail maker, a world renowned professional bartender or someone in between; MIXR will be a useful tool to help make a user's mixology experience both easier and more enjoyable.
This was a personal project that I did in my spare time utilizing some of my skills as a digital product designer. The project involved several user research methods (outlined at the bottom of this page), sketching and wireframing/prototyping. The wireframing was done in Figma.
The project began by researching current trends, competitors and defining users
Storyboards were then created based on discoveries during research
Iterative sketching was used to help develop the applications features and functions
Low fidelity prototypes were created to formulate page layouts using a "mobile first" design approach
These prototypes are also used to develop processes for features and functions of the application
The application was designed so that the assets would fit with standard popular breakpoints (desktop, tablet, etc.)
High fidelity prototypes were developed to show the aesthetic elements of the application
Aspects of visual and interactivity design are implemented using user experience principles
User flows are incorporated into the high fidelity prototypes to demonstrate click paths
Prototype testing was conducted to further refine the design
This demo showcases the application design for MIXR
MIXR's interface is intended to be simple and intuitive
Users will find a variety of practical features that fit seamlessly together