MIXR Application Design

The idea for MIXR came to me when I was starting to become interested in mixology. As I explored the hobby, I began to recognize certain challenges. Challenges that I believed could be best tackled with a digital solution.

I designed MIXR as an application for a wide variety of users with any level of interest in mixology. It doesn't matter if it's a casual cocktail maker, a world renowned professional bartender or someone in between; MIXR will be a useful tool to help make a user's mixology experience both easier and more enjoyable.

This was a personal project that I did in my spare time utilizing some of my skills as a digital product designer. The project involved several user research methods (outlined at the bottom of this page), sketching and wireframing/prototyping. The wireframing was done in Figma.

The project began by researching current trends, competitors and defining users

Storyboards were then created based on discoveries during research

Iterative sketching was used to help develop the applications features and functions

Low fidelity prototypes were created to formulate page layouts using a "mobile first" design approach

These prototypes are also used to develop processes for features and functions of the application

The application was designed so that the assets would fit with standard popular breakpoints (desktop, tablet, etc.)

High fidelity prototypes were developed to show the aesthetic elements of the application

Aspects of visual and interactivity design are implemented using user experience principles

User flows are incorporated into the high fidelity prototypes to demonstrate click paths

Prototype testing was conducted to further refine the design

This demo showcases the application design for MIXR

MIXR's interface is intended to be simple and intuitive

Users will find a variety of practical features that fit seamlessly together